Application of Problem-based Learning Based Set Mobile Game Oriented to Motivation, Interest, and Logical-Mathematical Thinking
The purpose of this study is to describe (1) the effectiveness of problem-based learning using Mobile Games; (2) the effectiveness of conventional learning using Mobile Games; and (3) the comparative effectiveness between problem-based learning using Mobile Games and conventional learning using Mob...
I tiakina i:
| Ngā kaituhi matua: | , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
MM Edukasi
2025-12-01
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| Rangatū: | Journal of Mathematics Instruction, Social Research and Opinion |
| Ngā marau: | |
| Urunga tuihono: | https://journal-gehu.com/index.php/misro/article/view/980 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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