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OPPONENT MODELS PREPROCESSING IN REAL-TIME STRATEGY GAMES

Creating a human-like computer player in real-time strategy games requires huge number of opponent models, these models must be preprocessed to either focus on accuracy or performance according to our needs. In order to preprocess these models accurately, we need to detect their type. Opponent model...

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Detalhes bibliográficos
Principais autores: M. Mourad, M. Aref, M. Abd-Elaziz
Formato: Artigo
Idioma:Inglês
Publicado em: Ain Shams University, Faculty of Computer and Information Science 2016-07-01
Colecção:International Journal of Intelligent Computing and Information Sciences
Assuntos:
Acesso em linha:https://ijicis.journals.ekb.eg/article_19835_fe44d7c9e8bd8619390e6a2489e93f20.pdf
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