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Social dimensions of expertise in "World of Warcraft" players

Expertise development in the massively multiplayer online game World of Warcraft (Blizzard Entertainment, 2004) depends greatly on a player's use of social skills to gain access to expert player groups and accrue social and cultural capital. Drawn from ethnographic research, this paper maps out var...

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Bibliographic Details
Main Author: Mark Chen
Format: Artigo
Language:Inglês
Published: Organization for Transformative Works 2009-03-01
Series:Transformative Works and Cultures
Subjects:
Online Access:https://journal.transformativeworks.org/index.php/twc/article/view/72
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