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Efficiency Investigation of Langevin Monte Carlo Ray Tracing

The main computationally expensive task of realistic computer graphics is the calculation of global illumination. Currently, most of the lighting simulation methods are based on various types of Monte Carlo ray tracing. One of them, the Langevin Monte Carlo ray tracing, generates samples using the t...

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Xehetasun bibliografikoak
Egile Nagusiak: Sergey Ershov, Vladimir Frolov, Alexander Nikolaev, Vladimir Galaktionov, Alexey Voloboy
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: MDPI AG 2024-11-01
Saila:Mathematics
Gaiak:
Sarrera elektronikoa:https://www.mdpi.com/2227-7390/12/21/3437
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