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Getting your game on: Using virtual reality to improve real table tennis skills.

<h4>Objective</h4>The present study investigates skill transfer from Virtual Reality (VR) sports training to the real world, using the fast-paced sport of table tennis.<h4>Background</h4>A key assumption of VR training is that the learned skills and experiences transfer to the real world. Yet, in ce...

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Bibliografiske detaljer
Principais autores: Stefan Carlo Michalski, Ancret Szpak, Dimitrios Saredakis, Tyler James Ross, Mark Billinghurst, Tobias Loetscher
Format: Artigo
Sprog:Inglês
Udgivet: Public Library of Science (PLoS) 2019-01-01
Serier:PLoS ONE
Online adgang:https://doi.org/10.1371/journal.pone.0222351
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