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Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents.

The aim of the current study was to evaluate the effects of and adherence to an active video game promotion intervention on anthropometrics, sedentary screen time and consumption of sugar-sweetened beverages and snacks among non-active video gaming adolescents who primarily were of healthy weight.We...

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Detaylı Bibliyografya
Asıl Yazarlar: Monique Simons, Johannes Brug, Mai J M Chinapaw, Michiel de Boer, Jaap Seidell, Emely de Vet
Materyal Türü: Artigo
Dil:Inglês
Baskı/Yayın Bilgisi: Public Library of Science (PLoS) 2015-01-01
Seri Bilgileri:PLoS ONE
Online Erişim:http://europepmc.org/articles/PMC4496035?pdf=render
Etiketler: Etiketle
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