Custom Material Scanning System for PBR Texture Acquisition: Hardware Design and Digitisation Workflow
Real-time rendering is increasingly used in augmented and virtual reality (AR/VR), interactive design, and product visualisation, where materials must prioritise efficiency and consistency rather than the extreme accuracy required in offline rendering. In parallel, the growing demand for personalise...
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| Principais autores: | , , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
MDPI AG
2025-10-01
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| coleção: | Applied Sciences |
| Assuntos: | |
| Acesso em linha: | https://www.mdpi.com/2076-3417/15/20/10911 |
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