Uncertainty-Guided Zero-Watermarking for 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) has emerged as a cornerstone technique for 3D asset acquisition. However, existing copyright protection methods for 3DGS predominantly rely on embedding watermarks directly into Gaussian primitives, which inevitably degrades rendering quality. To address this issue, this...
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| Egile Nagusiak: | , |
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| Formatua: | Artigo |
| Hizkuntza: | Inglês |
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MDPI AG
2026-06-01
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| Saila: | Applied Sciences |
| Gaiak: | |
| Sarrera elektronikoa: | https://www.mdpi.com/2076-3417/16/11/5645 |
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