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Networked microcontrollers for accessible, distributed spatial audio

State-of-the-art systems for spatial and immersive audio are typically very costly, being reliant on specialist audio hardware capable of performing computationally intensive signal processing and delivering output to many tens, if not hundreds, of loudspeakers. Centralised systems of this sort suff...

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Autors principals: Thomas Albert Rushton, Romain Michon, Stefania Serafin, Tanguy Risset, Stéphane Letz
Format: Artigo
Idioma:Inglês
Publicat: Frontiers Media S.A. 2024-11-01
Col·lecció:Frontiers in Virtual Reality
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Accés en línia:https://www.frontiersin.org/articles/10.3389/frvir.2024.1391987/full
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