Bridging Digital and Physical Educational Games Using RFID/NFC Technologies
The physical educational games and the traditional psycho-pedagogical methodologies are deeply based on the manipulation of objects. The opportunity derived by some low-cost technologies could join the physical world with the digital tools creating Augmented Reality Environments based on the concept...
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| Autori principali: | , , , , |
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| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
Italian e-Learning Association
2014-09-01
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| Serie: | Je-LKS: Journal of E-Learning and Knowledge Society |
| Accesso online: | https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/959 |
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