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Quantitative analysis of the use of virtual reality environments among higher education professors

Abstract Virtual Reality (VR) is a computer-generated environment with noteworthy didactic applications in different educational levels and areas of knowledge. The study of the perceptions of the agents involved about the use of VR in lectures is a fruitful line of research because it has implicatio...

Whakaahuatanga katoa

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Ngā kaituhi matua: Álvaro Antón-Sancho, Diego Vergara, Pablo Fernández-Arias
Hōputu: Artigo
Reo:Inglês
I whakaputaina: SpringerOpen 2024-03-01
Rangatū:Smart Learning Environments
Ngā marau:
Urunga tuihono:https://doi.org/10.1186/s40561-024-00299-5
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