Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
Abstract There are many claims that gamification (i.e., using game elements outside games) impact decreases over time (i.e., the novelty effect). Most studies analyzing this effect focused on extrinsic game elements, while fictional and collaborative competition have been recently recommended. Addit...
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| Asıl Yazarlar: | , , , , , , , , , |
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| Materyal Türü: | Artigo |
| Dil: | Inglês |
| Baskı/Yayın Bilgisi: |
SpringerOpen
2022-02-01
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| Seri Bilgileri: | International Journal of Educational Technology in Higher Education |
| Konular: | |
| Online Erişim: | https://doi.org/10.1186/s41239-021-00314-6 |
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