Embodiment and Presence in Virtual Reality After Stroke. A Comparative Study With Healthy Subjects
The ability of virtual reality (VR) to recreate controlled, immersive, and interactive environments that provide intensive and customized exercises has motivated its therapeutic use after stroke. Interaction and bodily presence in VR-based interventions is usually mediated through virtual selves, wh...
Furkejuvvon:
| Váldodahkkit: | , , , |
|---|---|
| Materiálatiipa: | Artigo |
| Giella: | Inglês |
| Almmustuhtton: |
Frontiers Media S.A.
2019-10-01
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| Ráidu: | Frontiers in Neurology |
| Fáttát: | |
| Liŋkkat: | https://www.frontiersin.org/article/10.3389/fneur.2019.01061/full |
| Fáddágilkorat: |
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