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Playing rogues

This article explores how video games, with no apparent connection to the literary rogue, still articulate Picaresque episodes and simulate Picaresque experiences through their intended gameplay and worldbuilding. These experiences are a specific expression of the combination of mechanics, narrativ...

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Detalles Bibliográficos
Autor Principal: David Matencio
Formato: Artigo
Idioma:Inglês
Publicado: Septentrio Academic Publishing 2024-12-01
Series:Eludamos
Assuntos:
Acceso en liña:https://septentrio.uit.no/index.php/eludamos/article/view/7750
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