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Counting Queerness in Games: Trends in LGBTQ Digital Game Representation, 1985‒2005

This article provides quantitative analyses of trends in lesbian, gay, bisexual, transgender, and queer (LGBTQ) content in digital games released between 1985 and 2005, including 162 games and 283 instances of content. We contextualize these findings within the literature on LGBTQ media representat...

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Bibliografski detalji
Glavni autori: Adrienne Shaw, Evan W. Lauteria, Hocheol Yang, Christopher J. Persaud, Alayna M. Cole
Format: Artigo
Jezik:Inglês
Izdano: USC Annenberg Press 2019-03-01
Serija:International Journal of Communication
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Online pristup:https://ijoc.org/index.php/ijoc/article/view/9754
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