Código QR

Examining the Influence of Gamification on the Enjoyment, Engagement, and Motivation of Secondary School Students: A Case Study of Vevox

This paper attempts to investigate the impact of a game-based learning using an application “VEVOX” on learners’ enjoyment, engagement, and motivation. Using a quantitative method, a total of 80 participants from Secondary School completed a questionnaire on the impact of gamification approach on l...

Descrición completa

Gardado en:
Detalles Bibliográficos
Principais autores: Insaf Khoudri, Abderrafii Khoudri
Formato: Artigo
Idioma:Inglês
Publicado: Eyüp Yurt 2023-12-01
Series:International Journal of Current Educational Studies
Assuntos:
Acceso en liña:https://www.ijces.net/index.php/ijces/article/view/77
Tags: Engadir etiqueta
Sen Etiquetas, Sexa o primeiro en etiquetar este rexistro!