Serious Pervasive Games
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire...
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| Principais autores: | , , , , , , , , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Frontiers Media S.A.
2020-08-01
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| coleção: | Frontiers in Computer Science |
| Assuntos: | |
| Acesso em linha: | https://www.frontiersin.org/article/10.3389/fcomp.2020.00030/full |
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