Effect of ten-minute virtual reality usage on binocular–oculomotor function
Context: The increasing popularity of virtual reality (VR) head-mounted displays necessitates research into their effects on visual function, particularly binocular–oculomotor balance, given the potential for visual strain during use. Aims: The aim of this study was to investigate the effect of play...
محفوظ في:
| المؤلفون الرئيسيون: | , , |
|---|---|
| التنسيق: | Artigo |
| اللغة: | Inglês |
| منشور في: |
Wolters Kluwer Medknow Publications
2026-01-01
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| سلاسل: | Journal of Clinical Ophthalmology and Research |
| الموضوعات: | |
| الوصول للمادة أونلاين: | https://journals.lww.com/10.4103/jcor.jcor_319_25 |
| الوسوم: |
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