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The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention

Interactive media such as video games and virtual reality (VR) provide users with lived experiences that may be dangerous or even impossible in daily life. By providing interactive experiences in highly authentic, detail-rich contexts, these technologies have demonstrated measurable success in impac...

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Principais autores: Nicholas David Bowman, Sun Joo Ahn, Laura M. Mercer Kollar
Formato: Artigo
Idioma:Inglês
Publicado em: Frontiers Media S.A. 2020-11-01
coleção:Frontiers in Communication
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Acesso em linha:https://www.frontiersin.org/articles/10.3389/fcomm.2020.580965/full
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