The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as Tools for Violence Prevention
Interactive media such as video games and virtual reality (VR) provide users with lived experiences that may be dangerous or even impossible in daily life. By providing interactive experiences in highly authentic, detail-rich contexts, these technologies have demonstrated measurable success in impac...
Na minha lista:
| Principais autores: | , , |
|---|---|
| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
Frontiers Media S.A.
2020-11-01
|
| coleção: | Frontiers in Communication |
| Assuntos: | |
| Acesso em linha: | https://www.frontiersin.org/articles/10.3389/fcomm.2020.580965/full |
| Tags: |
Sem tags, seja o primeiro a adicionar uma tag!
|
