A practical path guiding method for participating media
Abstract Rendering translucent materials is costly: light transport algorithms need to simulate a large number of scattering events inside the material before reaching convergence. The cost is especially high for materials with a large albedo or a small mean-free-path, where higher-order scattering...
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| Hlavní autoři: | , , , |
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| Médium: | Artigo |
| Jazyk: | Inglês |
| Vydáno: |
Tsinghua University Press
2020-03-01
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| Edice: | Computational Visual Media |
| Témata: | |
| On-line přístup: | https://doi.org/10.1007/s41095-020-0160-1 |
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