Gamification in the Medicine and Surgery course for occupational therapy and physiotherapy undergraduate students
Gamification has emerged as a transformative pedagogical strategy in health sciences education, offering innovative ways to enhance student engagement, motivation and competency development. This state-of-the-art commentary explores the integration of digital badges into the third-year Medicine and...
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| Hoofdauteurs: | , |
|---|---|
| Formaat: | Artigo |
| Taal: | Inglês |
| Gepubliceerd in: |
AOSIS
2026-06-01
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| Reeks: | South African Journal of Physiotherapy |
| Onderwerpen: | |
| Online toegang: | https://sajp.co.za/index.php/sajp/article/view/2341 |
| Tags: |
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