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Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly

The GAME2AWE platform aims to provide a versatile tool for elderly fall prevention through exergames that integrate exercises, and simulate real-world environments and situations to train balance and reaction time using augmented and virtual reality technologies. In order to lay out the research are...

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Bibliografische gegevens
Hoofdauteurs: Christos Goumopoulos, Emmanouil Drakakis, Dimitris Gklavakis
Formaat: Artigo
Taal:Inglês
Gepubliceerd in: MDPI AG 2023-02-01
Reeks:Computers
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Online toegang:https://www.mdpi.com/2073-431X/12/3/52
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