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Gunner: playing FPS game Doom with scalable deep reinforcement learning

Since the introduction of the Deep Q-Network (DQN) algorithm, the reinforcement learning research community has advanced rapidly. Much of the research has focused on the Atari 2600, which uses 2D environments to simulate aspects of the real world. However, 3D game environments are more advantageous...

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Furkejuvvon:
Bibliográfalaš dieđut
Váldodahkkit: Yuezhongyi Sun, Laisheng Zhang
Materiálatiipa: Artigo
Giella:Inglês
Almmustuhtton: PeerJ Inc. 2025-12-01
Ráidu:PeerJ Computer Science
Fáttát:
Liŋkkat:https://peerj.com/articles/cs-3410.pdf
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