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Deep Reinforcement Learning and Influenced Games

In game design, creators strive to guide players toward specific strategies through the game’s mechanics. This assumes a level of predictability in player behavior, though in reality, players often deviate from expected rational strategies. We provide an ensemble mechanism to influence behavi...

Täydet tiedot

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Bibliografiset tiedot
Päätekijät: C. Brady, R. Gonen, G. Rabinovich
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: IEEE 2024-01-01
Sarja:IEEE Access
Aiheet:
Linkit:https://ieeexplore.ieee.org/document/10637393/
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