Synchronous Remote Rendering for VR
Remote rendering for VR is a technology that enables high-quality VR on low-powered devices. This is realized by offloading heavy computation and rendering to high-powered servers that stream VR as video to the clients. This article focuses on one specific issue in remote rendering when imperfect fr...
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| Principais autores: | , , |
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| Format: | Artigo |
| Sprog: | Inglês |
| Udgivet: |
Wiley
2021-01-01
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| Serier: | International Journal of Computer Games Technology |
| Online adgang: | http://dx.doi.org/10.1155/2021/6676644 |
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