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Synchronous Remote Rendering for VR

Remote rendering for VR is a technology that enables high-quality VR on low-powered devices. This is realized by offloading heavy computation and rendering to high-powered servers that stream VR as video to the clients. This article focuses on one specific issue in remote rendering when imperfect fr...

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Bibliografiske detaljer
Principais autores: Viktor Kelkkanen, Markus Fiedler, David Lindero
Format: Artigo
Sprog:Inglês
Udgivet: Wiley 2021-01-01
Serier:International Journal of Computer Games Technology
Online adgang:http://dx.doi.org/10.1155/2021/6676644
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