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Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy.

<h4>Background and objectives</h4>This study aims to develop a machine learning-based approach to predict adherence to gamified cognitive training using a variety of baseline measures (demographic, attitudinal, and cognitive abilities) as well as game performance data. We aimed to: (1) identify the...

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I tiakina i:
Ngā taipitopito rārangi puna kōrero
Ngā kaituhi matua: Yuanying Pang, Ankita Singh, Shayok Chakraborty, Neil Charness, Walter R Boot, Zhe He
Hōputu: Artigo
Reo:Inglês
I whakaputaina: Public Library of Science (PLoS) 2024-01-01
Rangatū:PLoS ONE
Urunga tuihono:https://doi.org/10.1371/journal.pone.0311279
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