Predicting adherence to gamified cognitive training using early phase game performance data: Towards a just-in-time adherence promotion strategy.
<h4>Background and objectives</h4>This study aims to develop a machine learning-based approach to predict adherence to gamified cognitive training using a variety of baseline measures (demographic, attitudinal, and cognitive abilities) as well as game performance data. We aimed to: (1) identify the...
I tiakina i:
| Ngā kaituhi matua: | , , , , , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
Public Library of Science (PLoS)
2024-01-01
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| Rangatū: | PLoS ONE |
| Urunga tuihono: | https://doi.org/10.1371/journal.pone.0311279 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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