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Fast 3D solvers for interactive computational mechanics

Abstract While interactive simulations have been mostly limited to Computer Graphics applications, new generations of Graphics Processing Units (GPUs) allow the realization of industrial-grade interactive 3D physics simulations. By combining an immersed boundary method with efficient GPU-based MINRE...

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Autori principali: Stefan Gavranovic, Zain Hassan, Lukas Failer, Dirk Hartmann
Natura: Artigo
Lingua:Inglês
Pubblicazione: SpringerOpen 2024-09-01
Serie:Journal of Mathematics in Industry
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Accesso online:https://doi.org/10.1186/s13362-024-00160-x
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