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Jump to the Next Level: A Four-Year Gamification Experiment in Information Technology Engineering

Higher education in Spain has to deal with constant troubles and uncertainties due to the economic crisis, high rates of unemployment in young people, lack for study habits in secondary school and legal fluctuations. This uncertain environment does not foster student effort and it is behind the impo...

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Gorde:
Xehetasun bibliografikoak
Egile Nagusiak: Juan Carlos Cuevas-Martinez, Antonio Jesus Yuste-Delgado, Jose Manuel Perez-Lorenzo, Alicia Trivino-Cabrera
Formatua: Artigo
Hizkuntza:Inglês
Argitaratua: IEEE 2019-01-01
Saila:IEEE Access
Gaiak:
Sarrera elektronikoa:https://ieeexplore.ieee.org/document/8786093/
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