Is It Possible to Simulate the Complexity of Peasant Society? A Critical Inquiry into Existing Video Games and the Design of a Purpose-Built Edugame for Museum Education
This study investigates whether existing commercial video games are capable of accurately representing the complexity of traditional peasant society prior to the mechanization of agriculture. The central research question is as follows: If one were to create a virtual museum dedicated to the intangi...
Αποθηκεύτηκε σε:
| Κύριοι συγγραφείς: | , , , , |
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| Μορφή: | Artigo |
| Γλώσσα: | Inglês |
| Έκδοση: |
Galip Öner
2025-12-01
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| Σειρά: | Uluslararası Müze Eğitimi Dergisi |
| Θέματα: | |
| Διαθέσιμο Online: | https://dergipark.org.tr/tr/download/article-file/5342361 |
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