Evaluation of a Gamified Self-care Application for University Students using the Wheel of Sukr Framework
Effective self-care practices are important for university students’ well-being. However, many students struggle to sustain these practices due to low motivation with existing digital self-care tools. While gamification shows potential, its effectiveness is often limited by implementations that la...
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| Principais autores: | , , , , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
UUM Press
2026-01-01
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| coleção: | Journal of ICT |
| Assuntos: | |
| Acesso em linha: | https://e-journal.uum.edu.my/index.php/jict/article/view/28425 |
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