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Evaluation of a Gamified Self-care Application for University Students using the Wheel of Sukr Framework

Effective self-care practices are important for university students’ well-being.  However, many students struggle to sustain these practices due to low motivation with existing digital self-care tools. While gamification shows potential, its effectiveness is often limited by implementations that la...

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Principais autores: Qhairul Heedayah Tamsor, Nur Zuraifah Syazrah Othman, Nurhafiyah Hazwani Haris Fadzillah, Masitah Ghazali, Hao Xu
Formato: Artigo
Idioma:Inglês
Publicado em: UUM Press 2026-01-01
coleção:Journal of ICT
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Acesso em linha:https://e-journal.uum.edu.my/index.php/jict/article/view/28425
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