Comparison of algorithms for converting 3D objects into rolls, using a spiral coordinate system
The definition of a point’s location in volume by Cartesian, spherical and cylindrical coordinate systems requires three dimensions (x, y, z), (r, θ, ϕ) and (ρ, ϕ, z) accordingly. It is obvious that superfluity, only two dimensions and the constant (a point’s height or plane thickness) are enough be...
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| Autore principale: | |
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| Natura: | Artigo |
| Lingua: | Inglês |
| Pubblicazione: |
Taylor & Francis Group
2017-07-01
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| Serie: | Virtual and Physical Prototyping |
| Soggetti: | |
| Accesso online: | http://dx.doi.org/10.1080/17452759.2017.1325132 |
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