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Game Portability Using a Service-Oriented Approach

Game assets are portable between games. The games themselves are, however, dependent on the game engine they were developed on. Middleware has attempted to address this by, for instance, separating out the AI from the core game engine. Our work takes this further by separating the game from the gam...

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Detalhes bibliográficos
Principais autores: Ahmed BinSubaih, Steve Maddock
Formato: Artigo
Idioma:Inglês
Publicado em: Wiley 2008-01-01
coleção:International Journal of Computer Games Technology
Acesso em linha:http://dx.doi.org/10.1155/2008/378485
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