Getting Gender Right in Video Games, Simplifying for Inclusivity
The video game industry’s meteoric rise since its birth in the 1970s has steadily increased the demand for professional localisers capable of dealing with “game crunch” (Brogan 2022) in what can only be described as “a double-blind process (no audiovisual context, no text linearity)” (Bernal-Merino...
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| Principais autores: | , |
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| Formato: | Artigo |
| Idioma: | Inglês |
| Publicado em: |
University of Bologna
2025-08-01
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| coleção: | MediAzioni |
| Assuntos: | |
| Acesso em linha: | https://mediazioni.unibo.it/article/view/22591 |
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