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The Role of Game-Based Learning in Experiential Education: Tool Validation, Motivation Assessment, and Outcomes Evaluation among a Sample of Pharmacy Students

(1) Background: There is a scarcity of data regarding game-based learning (GBL) in experiential pharmacy education; in addition, the impact of educational games on the attainment of intended learning outcomes and students’ motivation to actively learn and practice through non-traditional pedagogical...

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Hlavní autoři: Mariam Dabbous, Anwar Kawtharani, Iqbal Fahs, Zahraa Hallal, Dina Shouman, Marwan Akel, Mohamad Rahal, Fouad Sakr
Médium: Artigo
Jazyk:Inglês
Vydáno: MDPI AG 2022-06-01
Edice:Education Sciences
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On-line přístup:https://www.mdpi.com/2227-7102/12/7/434
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