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Gamification and Immersive Experiences: A Gamified Approach for Promoting Active Aging

With the global population of individuals aged 60 and above steadily increasing, the need for effective and realistic solutions to promote healthy aging has become imperative. Leveraging the potential of serious games, gamification, and immersive technologies, this study focuses on developing and im...

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Bibliografski detalji
Glavni autori: Eduardo Nacimiento-García, Carina S. González-González, Lorena Colombo-Ruano, Francisco L. Gutiérrez-Vela
Format: Artigo
Jezik:Inglês
Izdano: MDPI AG 2024-11-01
Serija:Applied Sciences
Teme:
Online pristup:https://www.mdpi.com/2076-3417/14/23/10880
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