Aux frontières de la fiction : l’avatar comme opérateur de réflexivité
Whether considered as an activity (play) or as an object (game), video games are marked by reflexivity: playing requires the adoption of a distanciated and metacommunicative attitude, and video games use a plethora of metadiscursive processes (metalepsis, mise en abyme and mirror effect). This conne...
Furkejuvvon:
| Váldodahkkit: | , |
|---|---|
| Materiálatiipa: | Artigo |
| Giella: | Francês |
| Almmustuhtton: |
Laboratoire Experice
2018-06-01
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| Ráidu: | Sciences du Jeu |
| Fáttát: | |
| Liŋkkat: | https://journals.openedition.org/sdj/958 |
| Fáddágilkorat: |
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