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No impact of story context and avatar power on performance in a stop-signal game

This study investigates the impact of gamification on response inhibition in a Stop-Signal Task (SST) and examines participants' gamification experience. The findings reveal that, after accounting for approach- and avoidance-motivation as well as impulsiveness, higher immersion is associated with im...

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Bibliografiset tiedot
Päätekijät: Linus Held, Johannes Pannermayr, Alina Kaufmann, Marouscha Scheffer, Paola Flores, Martin Dechant, Maximilian A. Friehs
Aineistotyyppi: Artigo
Kieli:Inglês
Julkaistu: Elsevier 2025-01-01
Sarja:Heliyon
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Linkit:http://www.sciencedirect.com/science/article/pii/S2405844024170703
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