No impact of story context and avatar power on performance in a stop-signal game
This study investigates the impact of gamification on response inhibition in a Stop-Signal Task (SST) and examines participants' gamification experience. The findings reveal that, after accounting for approach- and avoidance-motivation as well as impulsiveness, higher immersion is associated with im...
Tallennettuna:
| Päätekijät: | , , , , , , |
|---|---|
| Aineistotyyppi: | Artigo |
| Kieli: | Inglês |
| Julkaistu: |
Elsevier
2025-01-01
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| Sarja: | Heliyon |
| Aiheet: | |
| Linkit: | http://www.sciencedirect.com/science/article/pii/S2405844024170703 |
| Tagit: |
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