Pursuit-Interception Strategy in Differential Games Based on Q-Learning-Cover Algorithm
Due to the limited difference in maneuverability between the pursuer and the evader in three-dimensional space, it is difficult for a single pursuer to capture the evader. To address this, this paper proposes a strategy where three pursuers intercept one evader and introduces a Q-learning-cover algo...
Furkejuvvon:
| Váldodahkkit: | , , |
|---|---|
| Materiálatiipa: | Artigo |
| Giella: | Inglês |
| Almmustuhtton: |
MDPI AG
2025-05-01
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| Ráidu: | Aerospace |
| Fáttát: | |
| Liŋkkat: | https://www.mdpi.com/2226-4310/12/5/428 |
| Fáddágilkorat: |
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