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“Helping Nemo!”—Using Augmented Reality and Alternate Reality Games in the Context of Universal Design for Learning

This article reports on the main experiences gained from a teaching intervention which utilised the alternate reality game ‘Helping Nemo’ in an augmented reality environment for formative assessment. The purpose of the study was to explore the ways in which the affordances arising from the combinati...

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Autores principales: Nayia Stylianidou, Angelos Sofianidis, Elpiniki Manoli, Maria Meletiou-Mavrotheris
Formato: Artigo
Lenguaje:Inglês
Publicado: MDPI AG 2020-04-01
Colección:Education Sciences
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Acceso en línea:https://www.mdpi.com/2227-7102/10/4/95
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