ROBLOX AS OPEN TEXT: IDENTITY, MEANING, AND IDEOLOGY THROUGH ECO’S SEMIOTICS
This study examines Roblox as a digital cultural space that constructs and represents adolescent identity through Umberto Eco’s semiotic approach. Roblox functions not only as a game platform but also as an open text comprising visual signs, social symbols, and complex narratives. This study is base...
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| Główni autorzy: | , |
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| Format: | Artigo |
| Język: | Inglês |
| Wydane: |
Faculty of Humanities, Universitas Indonesia
2025-12-01
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| Seria: | Paradigma: Jurnal Kajian Budaya |
| Hasła przedmiotowe: | |
| Dostęp online: | https://scholarhub.ui.ac.id/paradigma/vol15/iss3/10/ |
| Etykiety: |
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