A bilateral upper limb interactive game-based virtual reality rehabilitation system for stroke patients: a usability and clinical study
Abstract Background Virtual reality has received significant attention in clinical rehabilitation. Therefore, we developed a bilateral upper limb interactive game-based VR system for post-stroke rehabilitation of the upper extremities, and assessed its usability and clinical efficacy. Methods We car...
I tiakina i:
| Ngā kaituhi matua: | , , , , |
|---|---|
| Hōputu: | Artigo |
| Reo: | Inglês |
| I whakaputaina: |
BMC
2026-01-01
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| Rangatū: | Journal of NeuroEngineering and Rehabilitation |
| Ngā marau: | |
| Urunga tuihono: | https://doi.org/10.1186/s12984-026-01875-1 |
| Ngā Tūtohu: |
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
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