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A bilateral upper limb interactive game-based virtual reality rehabilitation system for stroke patients: a usability and clinical study

Abstract Background Virtual reality has received significant attention in clinical rehabilitation. Therefore, we developed a bilateral upper limb interactive game-based VR system for post-stroke rehabilitation of the upper extremities, and assessed its usability and clinical efficacy. Methods We car...

Whakaahuatanga katoa

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Ngā kaituhi matua: Fangfang Qian, Luying Hu, Youhua He, Yanhong Dai, Zhuoming Chen
Hōputu: Artigo
Reo:Inglês
I whakaputaina: BMC 2026-01-01
Rangatū:Journal of NeuroEngineering and Rehabilitation
Ngā marau:
Urunga tuihono:https://doi.org/10.1186/s12984-026-01875-1
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