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Serious games for upper limb rehabilitation after stroke: a meta-analysis

Abstract Background Approximately two thirds of stroke survivors maintain upper limb (UL) impairments and few among them attain complete UL recovery 6 months after stroke. Technological progress and gamification of interventions aim for better outcomes and constitute opportunities in self- and tele-...

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主要な著者: Ioannis Doumas, Gauthier Everard, Stéphanie Dehem, Thierry Lejeune
フォーマット: Artigo
言語:Inglês
出版事項: BMC 2021-06-01
シリーズ:Journal of NeuroEngineering and Rehabilitation
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オンライン・アクセス:https://doi.org/10.1186/s12984-021-00889-1
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