Serious games for upper limb rehabilitation after stroke: a meta-analysis
Abstract Background Approximately two thirds of stroke survivors maintain upper limb (UL) impairments and few among them attain complete UL recovery 6 months after stroke. Technological progress and gamification of interventions aim for better outcomes and constitute opportunities in self- and tele-...
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| 主要な著者: | , , , |
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| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
BMC
2021-06-01
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| シリーズ: | Journal of NeuroEngineering and Rehabilitation |
| 主題: | |
| オンライン・アクセス: | https://doi.org/10.1186/s12984-021-00889-1 |
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