Innovating Higher Education via Game-Based Learning on Misconceptions
In recent years, serious games and game-based learning have received growing attention in educational contexts in general and science teaching and learning. They play an especially prominent role in higher education, where they are used to promote content knowledge as well as higher order cognitive...
保存先:
| 主要な著者: | , |
|---|---|
| フォーマット: | Artigo |
| 言語: | Inglês |
| 出版事項: |
MDPI AG
2020-08-01
|
| シリーズ: | Education Sciences |
| 主題: | |
| オンライン・アクセス: | https://www.mdpi.com/2227-7102/10/9/221 |
| タグ: |
タグなし, このレコードへの初めてのタグを付けませんか!
|
