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Creating Interactive Scenes in 3D Educational Games: Using Narrative and Technology to Explore History and Culture

Three-dimensional games are an indispensable tool in education and cultural transmission, offering users immersive experiences that facilitate learning through engagement and direct experience. The aim of this study was to design and implement an advanced cutscene sequencer in Unity 3D, targeted at...

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Bibliografiske detaljer
Principais autores: Rafał Kaźmierczak, Robert Skowroński, Cezary Kowalczyk, Grzegorz Grunwald
Format: Artigo
Sprog:Inglês
Udgivet: MDPI AG 2024-06-01
Serier:Applied Sciences
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Online adgang:https://www.mdpi.com/2076-3417/14/11/4795
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