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Reimagining how to understand learning game experiences: a qualitative and exploratory case study

Abstract While the use of games for learning in higher education is well established, existing research provides limited understanding of individual experiences that shape engagement and learning in collaborative learning games. Insights into players’ individual experiences can, however, contribute...

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Detalles Bibliográficos
Principais autores: Håvard Almås, Felix Pinkow, Fay Giæver
Formato: Artigo
Idioma:Inglês
Publicado: SpringerOpen 2023-02-01
Series:Smart Learning Environments
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Acceso en liña:https://doi.org/10.1186/s40561-023-00234-0
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