AnAnalysis ofthe Ideological Potential ofVideoGames from the Point of View of James Gibson’s Theory of Af- fordances
The purpose of this article is to propose a method for analyzing the ideological content of video games while taking into account the agency of the players. The interactivity of video games as a medium has been attracting the attention of researchers for many years, raising, in particular, the quest...
Uloženo v:
| Hlavní autor: | |
|---|---|
| Médium: | Artigo |
| Jazyk: | Inglês |
| Vydáno: |
Russian Presidential Academy of National Economy and Public Administration. RANEPA
2025-07-01
|
| Edice: | Социология власти |
| Témata: | |
| On-line přístup: | https://socofpower.ranepa.ru/jour/article/view/233 |
| Tagy: |
Žádné tagy, Buďte první, kdo vytvoří štítek k tomuto záznamu!
|
