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The immaterial aspects of video games: Platforms as preservation sites for traces and communities

This article proposes to consider the video game as its immaterial dimensions in the perspective of its patrimonialization. The first part of the article sets out the theoretical framework and the issues involved in this approach to the object, dealing in particular with the notion of traces and vid...

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Autor principal: Barbier, Benjamin
Format: Artigo
Idioma:Inglês
Publicat: Presses universitaires de Vincennes 2022
Matèries:
Accés en línia:https://doi.org/10.4000/hybrid.2175
https://hdl.handle.net/20.500.13089/gukh
https://journals.openedition.org/hybrid/2175
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