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Analyse et organisation d’une situation didactique « débranchée » pour découvrir l’IA, à l’interface entre mathématiques et informatique : la machine qui apprend à gagner à un jeu de Nim

This article offers a didactic analysis of an activity derived from scientific outreach, at the interface between mathematics and computer science. We analyse an activity based on a particular combinatorial game and a machine which learns to win at this game, conceived within the framework of unplug...

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Autori principali: Esclafit, Pierre, Modeste, Simon
Natura: Artigo
Lingua:Francês
Pubblicazione: Institut de recherche sur l’enseignement des mathématiques (IREM) 2025
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Accesso online:https://doi.org/10.4000/15dhw
https://hdl.handle.net/20.500.13089/15dhw
https://journals.openedition.org/adsc/7920
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