McDaniel, P. A., & Forsyth, S. R. (2019). Exploiting the “video game craze”: A case study of the tobacco industry’s use of video games as a marketing tool. PLoS One.
Styl ChicagoMcDaniel, Patricia A., a Susan R. Forsyth. "Exploiting the “video Game Craze”: A Case Study of the Tobacco Industry’s Use of Video Games As a Marketing Tool." PLoS One 2019.
Citace podle MLAMcDaniel, Patricia A., a Susan R. Forsyth. "Exploiting the “video Game Craze”: A Case Study of the Tobacco Industry’s Use of Video Games As a Marketing Tool." PLoS One 2019.
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