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Learning Retrosynthetic Planning through Simulated Experience

[Image: see text] The problem of retrosynthetic planning can be framed as a one-player game, in which the chemist (or a computer program) works backward from a molecular target to simpler starting materials through a series of choices regarding which reactions to perform. This game is challenging as...

詳細記述

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書誌詳細
出版年:ACS Cent Sci
主要な著者: Schreck, John S., Coley, Connor W., Bishop, Kyle J. M.
フォーマット: Artigo
言語:Inglês
出版事項: American Chemical Society 2019
オンライン・アクセス:https://ncbi.nlm.nih.gov/pmc/articles/PMC6598174/
https://ncbi.nlm.nih.gov/pubmed/31263756
https://ncbi.nlm.nih.govhttp://dx.doi.org/10.1021/acscentsci.9b00055
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